Every now and then the camera just falls into a position and I think “wow, is that my game?”
I completely forgot to post more WIP photos of the CSGO map I was working on at the start of the year. I need to spend a couple more days on this applying the finishing touches, because it’s nearly there!
Did some WIP experimenting with Unity’s lights, skybox and materials to find a colour scheme for the latest level of Lucid Road. Settled on this very ‘watermelon’ look.
For ~ 20 hours over the past two or three days I have been slowly turning this little room into something bigger.
I stayed true to my original design by keeping the general boundaries of the play space the same, but I’ve expanded the background to create an underground warehouse that has the kind of grandure-not-too-grand feeling I’m after.
The above images also demonstrate the stages of light tests I’m doing while simultaneously doing asset passes over the room. I’d say this one room is sitting about 50% complete for the time I have to dedicate to it.
Sunk another 3 hours into the CSGO map tonight to turn an empty room into a Control HQ kinda thing, running some brutalist themes through the architecture.
Still to do: add more details on those side walls, and I need to find a way to smooth out all the lighting as right now it’s very blotchy.
Oh and yes every one of those monitors can be shot down. Goldeneye nostalgia, anyone?
I’m Not Dead
My last post was a very long time ago! And I’m going to try and make an effort to post a little more.
So what’s this? Work in progress photos of a Bomb Defusal CS:GO map I’m making, because I want to boost my portfolio with at least one Source project before I attend GDC!
So far I’ve spent maybe 5 or 6 days on it over the past 3 weeks. So… roughly… 40 hours?
Another work in progress photo from Lucid Road
Work in progress gif, but basically these keys play themselves in time with the music. Got something verrrrrrrrrrrrrrrry cool planned ~
Quick Scripts for Level Design is on the Unity Asset Store!
Are you a Unity developer who would love a set of super useful tools to speed up your level design process? Make that horror game you’re creating less of a nightmare for yourself? Create DOOM (again) in even less time (than last time)? Or add it to your expanding list off tools for that Skyrim x Minecraft x Assassins Creed MMORPG that you and one friend are making? This asset pack will save you so many hours of frustrating code, without even needing to open your code!
With features like instant drag-and-drop sliding or pivoting doors, animated and colour-changing lights, moving platforms, trigger boxes that can pretty much do anything (and more!) this is an asset pack you might want to look into. You don’t have to buy it, this totally isn’t a sales pitch, I’m just saying it’s here and you might want it ~
Quick Scripts on the Unity Asset Store:
https://www.assetstore.unity3d.com/en/#!/content/96200



